As virtual worlds emerge as the next probable frontier for the internet, European policy makers are eager to take this opportunity to apply the lessons learnt from the last digital revolution and ensure that European values are the founding principles of these virtual spaces.
In this new CERRE Tech Media and Telecom report, Fabiana Di Porto (University of Salento), Daniel Foà (LUISS University), and CERRE Research Fellow Sean Ennis (University of East Anglia) aim to identify the most salient features of virtual worlds and the policy issues they might give rise to by clarifying these concepts and arriving at a definition that is fit for policymaking.
The authors propose a conceptualisation of virtual worlds based on its phases of development and a definition that captures both virtual worlds in their current state as well as their foreseeable features as technology develops. On this basis, the report goes on to describe the potential policy issues raised by virtual worlds which, in many cases, are already covered by existing EU legislation. For those issues falling beyond the scope of existing laws, however, the state of development of virtual worlds, still in their birth stage, cautions against certain types of regulatory interventions given the level of uncertainty in the direction of their development.
Based on the analysis of virtual world’s features and the policy issues they might raise, the authors propose several recommendations, including:
This report is part of the ‘Emergence of Virtual Worlds’ project. The ‘Defining Virtual Worlds: Main Features and Regulatory Challenges’ issue paper, published in July 2023, completes this project with an in-depth discussion of definitional issues for virtual worlds.
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